AI Insights · Timothy · January 2025
Top 5 Boxing Games Performance in Hungary, Q4 2024
Explore the performance of the top boxing games in Hungary during Q4 2024, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the Hungarian market saw notable activity in the boxing games category on a unified platform, encompassing both iOS and Android data. This analysis highlights the performance trends of the top five boxing games, based on data from Sensor Tower.
I, The One - Fighting Games by Azur Interactive Games Limited showed a fluctuating trend in downloads, starting at around 1.1K weekly downloads, dipping in November, and peaking at approximately 1.7K by late December. The game's active users mirrored this trend, increasing from 4K to 5K. The revenue for this title was minimal, with a peak of $7 in early November.
Real Boxing 2, published by Vivid Games S.A., experienced a steady rise in weekly downloads, reaching over 2K towards the end of December. Active users also grew significantly from 1.2K to over 3K. Revenue peaked at $89 during late November, indicating strong market engagement.
Arm Wrestling Master by GOODROID, Inc. maintained stable download numbers, averaging around 900 weekly, with a notable peak at 1.2K. Active users remained consistently high, surpassing 5K by the end of the quarter, though the app did not generate any revenue.
Boss Fight. from BoomBit, Inc. saw a steady increase in active users, reaching over 9K. Downloads, however, showed a downward trend, decreasing from 741 to 546. Revenue was marginal, peaking at $6 in late October.
Lastly, EA SPORTS™ UFC® 2 by Electronic Arts showed a strong start in downloads and active users, with both metrics reaching their zenith in November. Revenue was modest, with the highest weekly earnings being $42 in early October.
For further insights and detailed data, Sensor Tower provides comprehensive analytics on these and other mobile games.